Today it was published an interview with Rafael Reis our lead artist about his background, inspirations, work in Unreal Engine 4 and the use of Allegorithmic products on our work (Substance Designer, Substance Painter, etc).

We are also happy to meet the Allegorithmic team who has done a fantastic job on their products for for PBR material authoring. Our work has also been featured in their Architecture gallery on their website.

Thanks for the support!

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