Automotive ultra realistic visualization made for Unreal Engine 4.18.
Car Customization System is an automotive visualization project made in Unreal Engine 4. The project comes with a generic car model that can be manipulated using mouse or touchscreen. It’s possible to customize the car using the interactions created with blueprint system.
(OBS: the car model showed on the video is just a demonstration: the project comes with a no-logo generic car)
Mouse and touchscreen commands:
Control the camera using mouse cursor, mouse wheel and click on buttons or using touchscreen monitors on a PC.
All the interactions are made with blueprint and the UI is using UMG system.
The demo is running at 60FPS on a GeForce GTX 980TI.
File format: compressed in .RAR.
The license of this project is non-exclusive, non-transferable, and non-sublicenseable. Materials, assets and examples can be used in commercial projects but the complete project cannot be used without modifications. See the complete license here.
One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information.
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Architectural Visualization made for Unreal Engine 4.18.
This beautiful and ample house located near a lake is perfect to show the latest versions of Unreal Engine 4. It comes with a lot of furniture, assets and examples of realistic lightning setup.
Vineyard scene made for Unreal Engine 4.21.
The Vineyard project was created for a cinematic scene in the interior of Italy. It is composed by 5 scenes: the exterior of the house, a road, a gate entrance for the house, the hall of the house and an interior dining room. This scene is very detailed and you will need a high-end computer to run it properly. Some of the project features:
5 high detailed scenarios
Rigged working Car
Spline following automatic car
OBS1: The project don't have the original cinematics and audio because we have made modifications after the first version, like adding the rigged car following spline. Also you should have a high end computer in order to keep a good FPS since the car perfomance is based on FPS.OBS2: Project is using Luoshuang's GPULightmass.
Purchasing on UE4Arch Store you get: