Rotate the camera dragging the mouse (left, right and up).
Zoom the camera using the mouse wheel (up and down).
Left mouse button to click on icons.
You can use a Desktop touchscreen monitor to control it too.
HTC Vive and Oculus Rift controls:
Teleport using the Thumbstick.
File format: compressed in .RAR.FIle size: 3.5GBLicense information:
The license of this project is non-exclusive, non-transferable, and non-sublicenseable. Materials, assets and examples can be used in commercial projects but the complete project cannot be used without modifications. See the complete license here.
To Play the Big Scenario on VR you need to drag the BP_MotionControllerPawn into the scene and set it to Auto Posses Player 0. Also remember to remove Auto Posses from the PawnCamera.
Another important setting for VR is to enable Forward Shading to improve FPS.
One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information.
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Automotive ultra realistic visualization made for Unreal Engine 4.23.
Car Customization System is an automotive visualization project made in Unreal Engine 4. The project comes with a generic car model that can be manipulated using mouse or touchscreen. It's possible to customize the car using the interactions created with blueprint system.
Architectural Visualization made for Unreal Engine 4.18.
This project was made with our latest workflow for both internal and external lighting. We used this famous landmark to exemplify the workflow and the new features. By acquiring this complete project you will see how we have achieved a photorealistic result in real-time with optimized FPS on this scene.
OBS: This project doesn't come with VR control, information system, menu, graphic options and other interactions which are present in the free demo. It's only included the scene with a common first person character that can be controlled using a keyboard and mouse.
Vineyard scene made for Unreal Engine 4.21.
The Vineyard project was created for a cinematic scene in the interior of Italy. It is composed by 5 scenes: the exterior of the house, a road, a gate entrance for the house, the hall of the house and an interior dining room. This scene is very detailed and you will need a high-end computer to run it properly. Some of the project features:
5 high detailed scenarios
Rigged working Car
Spline following automatic car
OBS1: The project don't have the original cinematics and audio because we have made modifications after the first version, like adding the rigged car following spline. Also you should have a high end computer in order to keep a good FPS since the car perfomance is based on FPS.OBS2: Project is using Luoshuang's GPULightmass.
Purchasing on UE4Arch Store you get: