Rotate the camera dragging the mouse (left, right and up).
Zoom the camera using the mouse wheel (up and down).
Left mouse button to click on icons.
You can use a Desktop touchscreen monitor to control it too.
HTC Vive and Oculus Rift controls:
Teleport using the Thumbstick.
File format: compressed in .RAR.FIle size: 3.5GBLicense information:
The license of this project is non-exclusive, non-transferable, and non-sublicenseable. Materials, assets and examples can be used in commercial projects but the complete project cannot be used without modifications. See the complete license here.
To Play the Big Scenario on VR you need to drag the BP_MotionControllerPawn into the scene and set it to Auto Posses Player 0. Also remember to remove Auto Posses from the PawnCamera.
Another important setting for VR is to enable Forward Shading to improve FPS.
One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information.
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Vineyard scene made for Unreal Engine 4.21.
The Vineyard project was created for a cinematic scene in the interior of Italy. It is composed by 5 scenes: the exterior of the house, a road, a gate entrance for the house, the hall of the house and an interior dining room. This scene is very detailed and you will need a high-end computer to run it properly. Some of the project features:
5 high detailed scenarios
Rigged working Car
Spline following automatic car
OBS1: The project don't have the original cinematics and audio because we have made modifications after the first version, like adding the rigged car following spline. Also you should have a high end computer in order to keep a good FPS since the car perfomance is based on FPS.OBS2: Project is using Luoshuang's GPULightmass.
Purchasing on UE4Arch Store you get:
Architectural Visualization made for Unreal Engine 4.18.
This project was made with our latest workflow for both internal and external lighting. We used this famous landmark to exemplify the workflow and the new features. By acquiring this complete project you will see how we have achieved a photorealistic result in real-time with optimized FPS on this scene.
OBS: This project doesn't come with VR control, information system, menu, graphic options and other interactions which are present in the free demo. It's only included the scene with a common first person character that can be controlled using a keyboard and mouse.
Editable Archviz project made for Unreal Engine 4.20.
The Holiday house on the Rigi Scheidegg is a building designed by ANDREAS FUHRIMANN GABRIELLE HÄCHLER ARCHITEKTEN. As described by the studio, the building was arranged on the periphery of the property so that the distance to the neighbouring houses was as large as posssible and so that the option of constructing another building could be left open. The concrete cellar anchors the building in the sloping terrain and houses the entrance area and the technical servicing, on top of which is the wooden volume of the building which appears something like a ship.
UE4Arch team has brought this project to the Virtual Reality so that more people could know and visit this wonderful and inspiring house. We tried to bring as much interaction and realism as possible with objects from this scene, especially by opening and closing the doors and windows of this house and bringing a bit of the feeling of being in a house on top of the mountain with a cold temperature.
The editable project is a great learning and asset source to create your own VR experience. It comes with all furniture, textures, lightning setup and interaction blueprints.
Technically speaking our Virtual Reality Pawn is is based on the default VR Pawn template but upgraded for new interactions like dragging and hovering objects, teleport trough floors, etc. Some of the highlights are:
Works with both HTC Vive and Oculus Rift
VR Teleport between floors
Hover, Drag, Pickup and Drop objects
Hover and Drag slide doors, slide windows, common doors and common windows
Breakable objects like teapots, vases, etc
Interactive cooker that ignites the mouths and oven
Interactive light switches
Interactive Water taps with particle system
Interactive Toilet Flush
Sound effects on interactive objects
Audio occlusion for ambient sound
Bonus: - Static Light scene Night+Day versions for PC Monitor with UMG Menu included