Course Structure and Content:
The course has more than 20 hours of video, recorded in Portuguese and subtitled in English. Future language updates are included in this offer. Being a recorded course, you can study whenever you want in a 1 year period.
In the first stage of the course you will have access to all the content of the theoretical part with + 10 hours of video content, including:
- Course Introduction
- The Essentials
- Basic Scripting
- Specialized Node Groups
- Blueprint Classes
- Blueprint Communication
- Blueprint Manipulation
- UI & HUD
In the second stage of the course you will receive access to more than 30 exercises, where we will create the following interactions step by step:
- First Person Character
- Highlight Objects
- Change Objects Material
- Change Objects Color
- Change Objects Material Parameters
- Change Furniture
- Turn On/Off Lights
- Dimmer Lights
- Open Pivot Doors
- Open Slide Doors
- External Free Camera Visualization
- External Camera Change Visualization
- Creating a Main Menu
- TV – Working with Media Texture
- Working with Audio (Footsteps, ambient sound, audio cues, etc.)
- Functional Clock
- Movable Objects
- Destructible Meshes
- Mini Map System
- Load Levels
- Level Streaming System
- Floor Plan Navigation
- Photo Camera Mode
- Drone Mode
- Aim System
- Turn on/off Particles (Shower, Sauna, Fireplace, Toilet and Baththub)
- Dynamically Change Sun Position
- Third Person Character
- Functional Elevator
- Edit Mode
- Color picker
- Save and Load Data
Requirements for taking the course:
- Windows knowledge
- A computer, tablet or smartphone capable of accessing the internet and viewing videos.
- To perform the exercises, you need a computer running Unreal Engine 4. Recommended hardware: Quad-core processor 2,5GHz or faster, 16GB RAM, 256GB SSD Dedicated graphics card, GTX series or similar AMD card.
*This course will be accessible through single user login for a period of 1 year. We don’t know when or if other classes will be created in the future and if the course will continue to be available (or if there will be updates). However, by purchasing this offer, if the course continues after 1 year or is updated, you will continue to have access and receive all updates.
About UE4Arch and the Instructor
UE4Arch has been creating realistic scenarios with real-time technology since 2014. The range of applications for these scenarios includes Architecture, Games, Tourism, Simulation, Metaverse, Training and Digital Twins, Automobile industry, Films and Broadcast, among others.
We are pioneers in creating architectural visualization using Unreal Engine 4, the cutting-edge 3D engine from Epic, which allows 3D artists to render with frightening precision and realism in real-time.
Our project “Loft” was the first real-time Archviz with interactivity showing the possibility of using Unreal Engine 4 for applications other than games and reached more than 1.5M views on YouTube.
We have sold projects to over 4000 people or companies and we work together with partners such as Amazon, Autodesk, Epic Games, Substance by Adobe, Nvidia, Oculus and HTC Vive.
The Instructor Daniel Falci is UE4Arch’s Co-founder and partner. With more than 8 years of experience in Unreal Engine, Daniel has a degree in Interaction Design and a background in technology. Despite not being a programmer, he is responsible for programming all UE4Arch project interactions – with blueprints!
This course is an Epic MegaGrans Recipient.