From Epic website: Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to console blockbusters and VR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.
The complete projects are an excellent starting point to start your own projects: you have an example of lighting, assets, blueprints, audio, widgets all combined in a functional project. It’s a great way of learning (also recommend reading the official Epic documentation and look for tutorials, videos, etc on the Internet). Also you can use the resources individually as the furniture, blueprints, etc.
First of all we recommend to read Epic’s™s official documentation. You need to have notions of 3D modeling software (3dsmax, sketchup, maya, blender etc) and also a minimum knowledge of Unreal Engine 4.
To work with photo-realistc scenes we really recommend a high end computer. Epic recommends:
- Desktop PC or Mac
- Windows 7 64-bit or Mac OS X 10.9.2 or later
- Quad-core Intel or AMD processor, 2.5 GHz or faster
- NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
- 8 GB RAM
- Intel Core i7 4930K processor
- Intel X79 chipset motherboard
- 32GB RAM>
- 1TB SSD
- Nvidia GTX 770 video card
If you are purchasing a Complete project it comes with the editable project with lightning setup, assets, materials and depending on the project blueprints made for Unreal Engine 4. If purchasing separated assets only the asset inside a blank project will be included. After buying any of those you will receive a download link by email and also it will be available in your Account on UE4Arch website.
After downloading you need to unzip the files and open the .uproject file. You can move the folder to your Unreal Projects folder or anywhere in your disk.
By default all Unreal Engine 4 projects from previous versions are compatible with new versions, but there are always changes in new versions of UE4 that maybe can modify the project and need adjustment. Unfortunately we cannot guarantee that everything will work fine but if you have any problem please contact us by email firstname.lastname@example.org and we will try to resolve. Also we update projects to newer versions from time to time.
No, this is a default from Unreal Engine 4.
Unreal Engine 4 has out of the box integration with Oculus Rift and Vive, so, yes in theory any projects can run on Oculus Rift although. But if VR is not included in the project description it will not be optimized and it will not have motion controllers setup. Also, we recommend a hight end graphic cards to run onVR (GTX 970 minimum).
No. Unreal Engine 4 has support for all these devices but our projects uses high polly assets, large textures and are not optimized for smartphones, tablets or browsers. But if you want you can optimize the project yourself.
Lightmass (the lightning system from UE4) is originally made for games, therefore such problems can happen after calculating the light.
You can see information about he license here.