Winter House on 2018 Autodesk University

Winter House on 2018 Autodesk University

This year's Autodesk University was held in Las Vegas from November 19-21 and received more than 10,000 professionals from construction, manufacturing, architecture, engineering, and media creation. Our Winter House project was displayed on Allegorithmic's booth in...

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Interview about Car Customizer project

Interview about Car Customizer project

Hello again! Some time ago our co-founder Daniel Falci has gave an interview about the production of the Car Customizer project for the 80LVL blog. In this matter he told a bit about the beginning of the work with vehicles inside Unreal Engine 4, where UE4Arch...

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Lake House scene with 3DRudder

Lake House scene with 3DRudder

We recently got in touch with 3DRudder team, a foot-powered controller to move in VR or PC games like you move in real life. With the 3dRudder foot controller, you can use your feet to move in VR worlds. Their team prepared a walkthrough inside Lake House scene and...

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Complete projects updated to 4.18!

Complete projects updated to 4.18!

Hello guys, it's been a while since our last post. We have some interesting news: all complete projects are now updated to version 4.18 of the engine and are adjusted to the new rendering enhancements of UE4 last versions. Also there are improvements and optimization...

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Quake on Unreal Engine 4

Quake on Unreal Engine 4

As CG artists we always liked to play electronic games. Today we have advanced graphics in 3D, game engines, blueprints, etc, but at the beginning, creating a game was an arduous job. Quake represents a big change in the market. Id Software and their engine has...

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Lake House on IBC 2016

Lake House on IBC 2016

Hello! It’s been a while since our last post and this time we have a very special video to share.Reality Virtual Studio is a photorealistic virtual studio solution for the broadcast industry created by Zero Density. We are pleased to know that they have used our Lake...

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UE4Arch in Siggraph 2016

UE4Arch in Siggraph 2016

UE4Arch team has attended this year Siggraph in Anaheim - CA. It was a great experience for us to see what's new in the market and to get in touch with the Computer Graphics market. The event was separated in a sector with students and small companies...

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Works of Mercy game

Works of Mercy game

“The Works of Mercy” tells a story of a personal tragedy and wrecked psyche. When a cryptic tormentor forces the protagonist to kill people in order to save his family, the game’s hero (and the player) is posed with a series of dramatic questions. Who is the...

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Interview for Allegorithmic Blog

Interview for Allegorithmic Blog

Today it was published an interview with Rafael Reis our lead artist about his background, inspirations, work in Unreal Engine 4 and the use of Allegorithmic products on our work (Substance Designer, Substance Painter, etc). We are also happy to meet the Allegorithmic...

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Unreal Dev Grants

Unreal Dev Grants

We have great news: It was announced at 2016 GDC by Epic Games that UE4Arch received an Unreal Dev Grants, an award given to developers who create innovative projects built in and around Unreal Engine 4. We are very grateful to Epic Games and the whole team for...

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UE4Arch featured in 80LVL

UE4Arch featured in 80LVL

80LVL is one of the main websites about the gaming industry. Today they published an article featuring an interview with Rafael Reis Saliba, one of the UE4Arch founders. In this exclusive interview Rafael talks about tools, strategies and tricks of...

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Gigapixel Panoramic from Aleksandr Reznik

Gigapixel Panoramic from Aleksandr Reznik

Hello again! We would like to present the work of our new partner Aleksandr Reznik. He is a professional photographer specialized in Gigapixel Panoramic photos. Rezink works with photography since 1990, opened a photography school in 2009 and is a member of...

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