Automotive ultra realistic visualization made for Unreal Engine 4.18.
Car Customization System is an automotive visualization project made in Unreal Engine 4. The project comes with a generic car model that can be manipulated using mouse or touchscreen. It’s possible to customize the car using the interactions created with blueprint system.
(OBS: the car model showed on the video is just a demonstration: the project comes with a no-logo generic car)
Mouse and touchscreen commands:
Control the camera using mouse cursor, mouse wheel and click on buttons or using touchscreen monitors on a PC.
All the interactions are made with blueprint and the UI is using UMG system.
The demo is running at 60FPS on a GeForce GTX 980TI.
File format: compressed in .RAR.
The license of this project is non-exclusive, non-transferable, and non-sublicenseable. Materials, assets and examples can be used in commercial projects but the complete project cannot be used without modifications. See the complete license here.
One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information.
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Architectural Visualization made for Unreal Engine 4.18.
Minimalist Apartment is an architectural visualization project made in Unreal Engine 4. This project tries to reach the most realistic lightning possible during day and night. It comes with a lot of furniture, assets and examples of realistic lightning setup. The main menu is made using UMG.
IMPORTANT: the iMac computer is no longer in the project. In the video and pictures of the project it appears but is no longer included in the project.
Day and Night illumination
High Poly Assets
High Resolution Textures
Realistic Lightning Setup Example
Main Menu with Day/Night change, Graphic Options, Resume and Quit
Editable Archviz project made for Unreal Engine 4.20.
The Holiday house on the Rigi Scheidegg is a building designed by ANDREAS FUHRIMANN GABRIELLE HÄCHLER ARCHITEKTEN. As described by the studio, the building was arranged on the periphery of the property so that the distance to the neighbouring houses was as large as posssible and so that the option of constructing another building could be left open. The concrete cellar anchors the building in the sloping terrain and houses the entrance area and the technical servicing, on top of which is the wooden volume of the building which appears something like a ship.
UE4Arch team has brought this project to the Virtual Reality so that more people could know and visit this wonderful and inspiring house. We tried to bring as much interaction and realism as possible with objects from this scene, especially by opening and closing the doors and windows of this house and bringing a bit of the feeling of being in a house on top of the mountain with a cold temperature.
The editable project is a great learning and asset source to create your own VR experience. It comes with all furniture, textures, lightning setup and interaction blueprints.
Technically speaking our Virtual Reality Pawn is is based on the default VR Pawn template but upgraded for new interactions like dragging and hovering objects, teleport trough floors, etc. Some of the highlights are:
Works with both HTC Vive and Oculus Rift
VR Teleport between floors
Hover, Drag, Pickup and Drop objects
Hover and Drag slide doors, slide windows, common doors and common windows
Breakable objects like teapots, vases, etc
Interactive cooker that ignites the mouths and oven
Interactive light switches
Interactive Water taps with particle system
Interactive Toilet Flush
Sound effects on interactive objects
Audio occlusion for ambient sound
Bonus: - Static Light scene Night+Day versions for PC Monitor with UMG Menu included