Description
Control character with WASD keyboard keys or analog joystick controls
All the interactions are made when the objects are highlighted.
Keyboard/Mouse commands:
Press Right mouse button to open User Interface for change colors/materials/assets.
Press Right mouse button to turn on/off fire.
Press “M” to menu.
Joystick commands:
Press Face Button Left, Face Button Top and Face Button Right to chage colors/materials/assets.
Press Face Button Left to turn on fire
Press Face Button Bottom to turn off fire
OBS: To change the floor material you need to look down.
The demo is running at 60FPS on a GeForce GTX 780.
File format: compressed in .RAR.
License information:
The license of this project is non-exclusive, non-transferable, and non-sublicenseable. Materials, assets and examples can be used in commercial projects but the complete project cannot be used without modifications. See the complete license here.
Observation:
One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information.
Duílio Fernando –
Very Nice project!
BLICK3D (verified owner) –
I like the menue because it is so simple and intuitive. Only 3 choices, that’s good. And the graphic quality is georgeos.
David (verified owner) –
Great project! Nicely done, paying attention in details.
Erkan Özden –
We need VR version
Harry –
How to use HTC VIVE to watch this project?
Daniel F –
Hello Harry, this demo is not made for HTC Vive, is not optimized and don’t have the controls. Regards!
Harry –
Now I can use oculus dk2 to watch this project, but you also know that the dk2 resolution is too low. I hope to get a HTC Vive version asap. I would like to buy this version. When will you release it? I await your reply.3Q
ssamchun –
is this project compatible with Unreal Engine 4.11 or 4.12?
Jorge Marz –
Hi! Do you already have the HTC Vive version? If not, do you think i can use it anyway within the UE4 4.14 VR template?
Daniel Falci –
Hello Jorge this project was not made for HTC Vive but it’s possible to optimize it for VR. Regards