by Daniel Ribeiro | Dec 12, 2018 | News |
This year’s Autodesk University was held in Las Vegas from November 19-21 and received more than 10,000 professionals from construction, manufacturing, architecture, engineering, and media creation. Our Winter House project was displayed on Allegorithmic’s...
by Daniel Ribeiro | Sep 5, 2018 | News |
Hello again! Some time ago our co-founder Daniel Falci has gave an interview about the production of the Car Customizer project for the 80LVL blog. In this matter he told a bit about the beginning of the work with vehicles inside Unreal Engine 4, where UE4Arch...
by Daniel Ribeiro | Sep 4, 2018 | News |
We recently got in touch with 3DRudder team, a foot-powered controller to move in VR or PC games like you move in real life. With the 3dRudder foot controller, you can use your feet to move in VR worlds. Their team prepared a walkthrough inside Lake House scene and...
by Daniel Ribeiro | May 4, 2018 | News |
Hello guys, it’s been a while since our last post. We have some interesting news: all complete projects are now updated to version 4.18 of the engine and are adjusted to the new rendering enhancements of UE4 last versions. Also there are improvements and...
by Daniel Ribeiro | Sep 27, 2017 | News |
As CG artists we always liked to play electronic games. Today we have advanced graphics in 3D, game engines, blueprints, etc, but at the beginning, creating a game was an arduous job. Quake represents a big change in the market. Id Software and their engine has...
by Rafael Reis | Oct 24, 2016 | News |
Hello! It’s been a while since our last post and this time we have a very special video to share.Reality Virtual Studio is a photorealistic virtual studio solution for the broadcast industry created by Zero Density. We are pleased to know that they have used our Lake...
by Daniel Ribeiro | Jul 28, 2016 | News |
UE4Arch team has attended this year Siggraph in Anaheim – CA. It was a great experience for us to see what’s new in the market and to get in touch with the Computer Graphics market. The event was separated in a sector with students and small companies...
by Rafael Reis | May 11, 2016 | News |
“The Works of Mercy” tells a story of a personal tragedy and wrecked psyche. When a cryptic tormentor forces the protagonist to kill people in order to save his family, the game’s hero (and the player) is posed with a series of dramatic questions. Who is the...
by Daniel Ribeiro | Apr 28, 2016 | News |
Today it was published an interview with Rafael Reis our lead artist about his background, inspirations, work in Unreal Engine 4 and the use of Allegorithmic products on our work (Substance Designer, Substance Painter, etc). We are also happy to meet the Allegorithmic...