Architectural Visualization made for Unreal Engine 4.9.
The demo is running at 60FPS on a GeForce GTX 980.
Press Tab to open the menu with Edit Mode, Camera Mode, VR Mode and time of day changer.
On Edit Mode aim the furniture that you want to change colors and choose your color on a HSV color mixer. Look down to change the floor roughness.
When you change the color of a furniture or roughness of the floor, the color will be automatically saved on Saved>Savegames folder.
On Camera Mode use the mouse wheel to change the Field of View. Use the slider on the top right to change the Distance of Field. Press camera button to take a photo. The photo will be stored on Saved>Screenshots folder inside the project folder.
To change the time of day click on the sun/moon icons.
To get back from VR Mode just hit Tab key (obs: the widgets and interactivity are disabled in VR Mode – walking only).
When in the walthrough control character with WASD keyboard keys.
File format: compressed in .RAR.
The license of this project is non-exclusive, non-transferable, and non-sublicenseable. Materials, assets and examples can be used in commercial projects but the complete project cannot be used without modifications. See the complete license here.
1- One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information.
2- The project comes with 4 different levels (loading level + each time of day) and there is a bug on UE4.9 version with sub-levels. You need to delete the 3 sub levels everytime you want to open other level. It’s an easy workaround.