The project is running at 120FPS on a GeForce GTX 970.
Use the menu to start game, open cinematics, credits or quit game.
Control the character with WASD keyboard keys.
File format: compressed in .RAR.
The license of this project is non-exclusive, non-transferable, and non-sublicenseable. Materials, assets and examples can be used in commercial projects but the complete project cannot be used without modifications. See the complete license here.
One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information.
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Architectural Visualization made for Unreal Engine 4.18.
Riviera House is an architectural visualization project made in Unreal Engine 4. If I were to build a house for sure this would be one of the main inspirations: a house with modern design, a fantastic portico, pool and deck, excellent garage, a pool view kitchen and a beautiful living room.
This project had the challenge of creating a lightning that worked well for internal and external area of the house, and the creation of a functional display system. Also there is a little bonus: exchange of facade materials and functional TV!
It comes with a lot of furniture, assets and examples of realistic lightning setup.
External view controller combined with interior cameras
Complete UMG Menu
Change Facade and Portico materials
Turn on/off the TV
Functional analog clock with local time
Footsteps sound (grass, wood, concrete and carpet)
Editable Archviz project made for Unreal Engine 4.20.
The Holiday house on the Rigi Scheidegg is a building designed by ANDREAS FUHRIMANN GABRIELLE HÄCHLER ARCHITEKTEN. As described by the studio, the building was arranged on the periphery of the property so that the distance to the neighbouring houses was as large as posssible and so that the option of constructing another building could be left open. The concrete cellar anchors the building in the sloping terrain and houses the entrance area and the technical servicing, on top of which is the wooden volume of the building which appears something like a ship.
UE4Arch team has brought this project to the Virtual Reality so that more people could know and visit this wonderful and inspiring house. We tried to bring as much interaction and realism as possible with objects from this scene, especially by opening and closing the doors and windows of this house and bringing a bit of the feeling of being in a house on top of the mountain with a cold temperature.
The editable project is a great learning and asset source to create your own VR experience. It comes with all furniture, textures, lightning setup and interaction blueprints.
Technically speaking our Virtual Reality Pawn is is based on the default VR Pawn template but upgraded for new interactions like dragging and hovering objects, teleport trough floors, etc. Some of the highlights are:
Works with both HTC Vive and Oculus Rift
VR Teleport between floors
Hover, Drag, Pickup and Drop objects
Hover and Drag slide doors, slide windows, common doors and common windows
Breakable objects like teapots, vases, etc
Interactive cooker that ignites the mouths and oven
Interactive light switches
Interactive Water taps with particle system
Interactive Toilet Flush
Sound effects on interactive objects
Audio occlusion for ambient sound
Bonus: - Static Light scene Night+Day versions for PC Monitor with UMG Menu included